![]() In another (including some dreaded protect missions), I hammer my head against the wall of repeated mission failures, or batter enemies for extended fights in which high hit point totals replace actual challenging attack patterns. In one, the fight is so easy that I finish off the boss before the in-mission dialogue even concludes. After several early hours of simplistic fights, the later hours of the campaign fluctuate dramatically. That problem is exacerbated by an unhelpful battle UI, which fails to monitor fundamental details like the altitude of the many targets on your radar.ĭifficulty is also uneven. The quick speed of movement in both the air and ground encounters can be exciting, but it also means that tracking onscreen action, especially against the other fast-moving arsenals, is an exercise in futility. The lock-on weapons systems and constant target strafing never advance in sophistication. But even those surface details fail to impress as the real-time combat grows tedious and uninteresting. As a player, you learn not to care what’s happening, and just push on into the action.Īt first, I was heartened by the attractive and sharp lines of the sophisticated mecha designs (“arsenals,” in the game’s parlance), and the wide variety of mission locations which you visit over the course of a lengthy tour of duty through the campaign. Meanwhile, players adopt the role of the “rookie,” a woefully silent protagonist without a will of their own, spending the bulk of the plot tripping happily between missions, regardless of which side of the conflict that places them on. The broader storytelling is nearly as unintelligible, spending many hours lost in an incoherent mash-up of anime tropes and the teasing of revelations that seem never to arrive. ![]() None of the dozens of named characters coalesce into interesting personalities, but virtually all of them speak in hushed tones about their mysterious purpose for fighting, even as I shake my head at the meaningless babble of their prolonged conversations. Competing consortiums, governmental entities, and the motivations of individual mercenaries all compete for narrative attention, and it is all nonsense. In a vaguely defined post-apocalyptic world, giant manned mecha do battle across a desolate landscape, fighting against each other as well as the looming threat of malevolent artificial intelligence. Though its components might seem initially appealing, Daemon X Machina fails to deliver on gameplay, story, or any other facet that might have seemed interesting at first glance. However, after playing it, I wouldn’t be able to forgive myself if I didn’t warn others of similar inclinations to stay away. I can forgive myself for concluding that my enthusiasm for sci-fi, giant robots, and high-concept anime might make Daemon X Machina a good fit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |